AR VISION
02. Design Process
How might we enable users to visualize and interact with products in a realistic environment, making it easier to assess, market and make uniformed decisions?
Developed an immersive AR experience that allows users to visualize and interact with products in real-world environments, making decision-making more intuitive and engaging.
User Needs: Users need an interactive, realistic experience to make confident decisions.
Usability: The experience should be easy to use across devices (to start with iPad), with simple controls to place, move, and explore products without any hassle.
Purchase Influence: Seeing a product in AR should help reduce doubts and boost confidence in decision making.
Engagement: The platform should be fun and interactive, letting users explore, customize, and even share their AR experience with others.
Usage
Demographics
07. Quick & easy application flow
09. Ideation Begins
Enhancing ideation through AR, enabling dynamic visualization and interactive concept exploration. Transforming sketches into immersive, spatial experiences for better creativity and design iteration.
10. Visual Designing
I started designing ARVision’s key screens by defining a style guide and refining earlier rough ideations. Due to time constraints, low-fidelity wireframes were not included.
Personalized AR Experience
Users start by selecting their preferred language and can explore various categories to download and view 3D models in their AR space.
Interactive AR Control & Customization
Users can plot a surface to confirm, edit, or delete areas, seamlessly switch between AR and Non-AR modes, and access features like screenshots, recording, detailed info, and a private gallery.